When I’m not writing about economics or talking about numbers, I’m having fun – which means playing games.
The standout at the moment is Amazing Tales by Martin Lloyd – a wonderful role-playing game for parents and young children. I have, from time to time, run role-playing games with simple systems (a favourite is the classic Dragon Warriors – currently available as a pay-what-you-want pdf). But somehow with young children the system always gets in the way; there are too many things to keep track of both for them and for me. Amazing Tales radically strips back the system (name four things that your character is good at doing, anything from “making friends” to “escaping”) and encourages gameplay that can easily be done in 15 minutes, snuggled up at bedtime instead of a story. My son (six) loves it. My daughter (11) enjoys the odd game too. Congratulations to Martin for figuring out how to make this work.
(And if you want a grown-up RPG, for me, it’s GURPS (UK) (US) every time, ideally in Dave Morris’s eerie world of Legend (UK) (US).)
Best role-playing podcast? Feel free to suggest a few; I enjoy Improvised Radio Theatre With Dice when I’m in the mood for a slow burn. I’m sure there’s much more out there.
I endorsed – and absolutely loved – Dave Morris’s Can You Brexit Without Breaking Britain? (UK) (US) A Brexit gamebook sounds like satire, and there are certainly touches of satire here and there. But it is also an attempt to get to do something our politicians haven’t done, and get to grips with the details of Brexit. From the customs union to citizen’s rights, how do you manage the negotiations while keeping the voters happy? (Or are you secretly planning to reverse the decision? The choice is yours.) Deal with the aging leftist leader of the opposition, Barry Scraggle, and the Edwardian darling of Brexiters, Tobias Tode. It’s very funny, very well-researched, and very difficult to complete. Enjoy!
Speaking of Dave Morris gamebooks, his series with Oliver Johnson, Blood Sword (bad title, great books) is perhaps the most ambitious and best series of gamebooks ever written – and back in print. You can play solo or with a small group; the plot is excellent, the setting full of atmosphere, and there’s even a satisfying combat and magic system. (UK) (US)
I could recommend many more, but for another left-field recommendation, try Michael Stackpole’s City of Terrors (UK) (US), best enjoyed with the vintage Tunnels and Trolls system.
If you want to read about the time I interviewed Michael Lewis over a game of St Petersburg, here’s the piece; if you want to read about the time I went to the boardgames festival in Essen and spoke to the creator of Settlers, Klaus Teuber, I’ve got your back.
But if you just want my boardgame recommendations, then:
- Agricola is the best boardgame ever made, although it takes time to chew over the rules and time to play. Works well for two as well as larger groups; my wife and I play and play and play. (UK) (US)
- Puerto Rico is also the best boardgame ever made, and the same caveats apply. Quite similar to Agricola, tactically it is perhaps even more interesting. (UK) (US)
- Carcassonne is a magnificent entry-level game; quick, easy to play, satisfying domino-style mechanic. Also, it has the original Meeples. (UK) (US)
- Settlers of Catan is the modern classic – the game that Monopoly wishes it was. If you’ve never played a modern boardgame perhaps this should be the one. (UK) (US)
- Dominion is a game I keep coming back to. My 11-year old particularly likes it; it’s quick; the expansions are actually good rather than distractions. And as a bonus, it is easy to handicap by tweaking the opening hands. (UK) (US)
- For sheer Germanic atmosphere, Shadows in the Forest is your perfect family game. For a start, you need to play by candlelight in near total darkness. Also, adorable dwarves hide behind trees. Glorious. (UK) (US)
Viviane Schwarz’s “Welcome To Your Awesome Robot” (UK) (US) is fantastic, if you can get your hands on a copy. It’s a splendidly conceived book explaining how to turn a cardboard box into a robot. Every now and then – when a suitable box arrives – this book comes out, along with sticky tape and scissors and other accessories. An afternoon of fun is guaranteed.